There is a gambit system where you can automate your combat to the point where the game just plays itself during combats and you just become the passive spectator. You can see the monsters from afar and choose to fight or avoid them. There are quite a few changes to the usual Final Fantasy formula. ![]() ![]() For a 2006 video game, it looks fantastic. My first impression with FFXII was very strong. Final Fantasy titles usually relax me due to several factors such as music, combat mechanics, eye candy graphics and overall vibe. I like how I can hop into any of the Final Fantasy titles without having to play them in sequence. Let me first point out that I am no stranger to the Final Fantasy franchise, nor have I played the entire series. That happens when I invest plenty of time to it because my initial impression was quite positive, only to reach a point where I take notice of its flaws which I consider to be serious enough to abandon the entire game. There is a specific group of video games that leave a bitter taste on me.
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